Fill.
A tinted plane. Every cover starts with one decision about color.
Rays.
Light shafts, tinted and angled. One GPU pass over the fill.
Symbols.
Glyphs scattered, sized, blurred. Raw material, not punctuation.
Halftone.
Print dots eat the source into a mechanical pattern.
Scanlines.
CRT bands across the under-layers. Texture of broken signal.
Image.
A photo on top of the noise. Crop, scale, drop it in.
Title.
Set the name. Display weight, oversized, low in the frame.
Grain.
Noise across the whole frame. Film texture, not detail.
Misregister.
Color channels split, shift apart. Off-press print error under your control.
Vignette.
Corners darkened. Eye pulled to the center.
Bloom.
Highlights leak. Final breath of light. Now export it.
Your turn
Open the editor. Start from a blank document.
The default editor opens empty. Add sources, stack layers, route nodes, and export when the piece is ready.